Amstrad GX4000 games list! 
 
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Turrican II - Amiga
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Turrican II - PC
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Jim Power - snes
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Game info
GX4000

Crazy Cars II

Crazy Cars II
GenreRacing
DeveloperTitus Interactive
PublisherTitus Interactive
Released1990
Rating
Graphics:7.0
Sound:8.0
Gameplay:8.0
Overall:8.0
Reviewed byndial
Race as quickly as possible across America with your turbocharged Ferrari F40, pursuing corrupted cops!
 
Review
Crazy Cars IISTORY / GAMEPLAY
Ok, this is a racing game with minor action features so, as every one would expect, the story is quite simple. Driving an exotic sports-car, the almighty Ferrari F40, you travel across America to find evidence that will uncover a group of corrupted police officers involved in grand theft auto business! During the race (or should I say "chase") there are many forks to follow, indicating with arrows at the top of the screen which route is quicker for you. Be careful though because any high-speed collision may cause the car to explode! (No worries! You have an infinite supply of F40s!) Actually, your only real problem is to lose valuable time. There are also lots of road blocks to cope with and you must watch for the police cruisers (namely, the "legal" ones) and stay out of their way (every time you hear sirens closing in!). Note that, the cardridge version (CPC+ only) contains the game’s map into it and the player can access to it during gameplay. This map is missing on the tape version (CPC only) during gameplay, but it is included inside the game box as a physical paper map!

GRAPHICS / SOUND
The GX4000 version offers nice graphics and sound. But I would expect better things here, to be honest, due to the advanced GX (and CPC+ computers) graphics hardware! The F40 is nicely drawn and the sprite animation is smooth. The backdrops are colorful (a raster effect in the sky with color shading), while there are a few hardware sprites used i.e. the smoke coming out of the exhaust. The sound is just adequate though, and you may choose either sound FX or music during gameplay. The introductory tune is fine but cannot compare to the superior tune found on the (old) CPC version of the game (offering the original fully digitized rock-style track!). During gameplay, if you choose music, there is a "catchy" but rather highly repetitive tune, while if you choose FX, these are of low quality and directly ported from the CPC computer's version (i.e. the F40 explosion when it crashes, engine sound etc).
 
Screenshots
  • Crazy Cars II
  • Crazy Cars II
  • Crazy Cars II
  • Crazy Cars II
  • Crazy Cars II
  • Crazy Cars II
  • Crazy Cars II
  • Crazy Cars II
  • Crazy Cars II
 
Gameplay sample
 
Hardware information

GX4000

GX4000CPU: ZiLOG Z80 processor clocked at 4 MHz
MEMORY: 64Kb RAM, 32Kb ROM
GRAPHICS: 18Kb VRAM, 32 colors maximum (16 + 15 for sprites + 1 border) on screen. Video display which saw an increase in palette to 4096 colors and gained a capacity for hardware sprites. Splitting the display into separate modes and pixel scrolling both became fully supported hardware features.
SOUND: AY-3-8912 chip, 3-channel stereo, DMA for high-quality samples (with minimal processor overhead).
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The GX4000 (default) color palette
12bit RGB 4096-colours palette (32 on screen)
 
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